Project: THESIS & FMP

FMP:The narrative of 2046

scenario An ordinary and attractive story around VR and Love…… ———– In the near future. VR glasses become very light and even become a part of the body. VR can do not only environment-based interaction or immersive remote communication. but also could enable people record all scenarios. and then you can simulate and experience past in the virtual environment. — — — — — The man settled in west London alone , he get a crush on a Chinese overseas student through running application of VR system for a year. The story focus on one day when the girl nearly… More

FMP – Shooting process and full film

a short film, behind the story…. Motif  and Research According to my thesis, I would like to shoot a film which could presents the future life of VR that I imagined and the discussion of the perception of reality and virtual reality . In 2004,I watch the film which is called 2046 and is directed by Wong Kar-Wai. The story of 2046 presented that In the year 2046, a vast rail network spans the globe and a mysterious train leaves for 2046, every once in a while. Every passenger going to 2046 has… More

FMP- Thesis rethink and structure

    After had  a tutorial  with my tutor, I sketched this map that may be hard to understand from the image I designed, but in my personal perspective , this image includes all the information I needed. Through the  study of ego and self-model in the perception of  real and virtual. I get clearer in my research and focus on the relationship between the immersive environment  and human perception. I thought people could taking VR equipment  as a body-based computer system which I considered this as a speculative solution for new way of communication and interaction and building up a sort of… More

FMP-Theis Abstract

Abstract The primary focus of this thesis is the study of phenomenology of perception and virtual reality  and introducing this theory into the development of improving the cognition and       experience level in such multidimensional and computer-based virtual environments. It is an integrated research which combines the phenomenological theory and interaction design towards the re-interpretation and  exploration of the conception of the “real” reality and virtual reality. Through discovering and understanding the idea of  “essence”  in the phenomenology of perception, especially the research of the human body,… More

FMP – Presentation

A Formal Formative Assessment This a mid-term assessment for final thesis, I talked about the idea of perception and reality. The title of my thesis is the Phenomenology of Perception and virtual Reality. In terms of the research result and content, I thought I really need try to put more efforts on my research field. According to the comments form mentors, I need to find and build more clear connection towards the conclusion of the Phenomenology and virtual reality. I though It really helpful for me to rethink my thesis and do more study to develop my idea. More


Proposal Title True and False – How can people distinguish true from false? Field of Study In this project, I plan to explore the influence of new science and technology such as VR(Virtual reality) and AR (Augmented Reality) towards the reception of true and false and try to provoke some sort of debate about the relationship  between the human and technology. Context It seems clear that we set 2016 as a key year in virtual reality industry which is so called the year of VR, but if we look at the early attempts of virtual reality that could be traced… More

Reverse Engineering Task

Title MUSIC MEMORY BOX   Field of Study Physical Computing technology Box Crafting Interpersonal Psychotherapy Context While visiting her great gran who was living with dementia, Chloe Meineck witnessed the transformative effects of music. Her great gran would struggle to recognise faces but was able to play songs from her youth on the piano. Finding that there was a lack of specialised and personal dementia music products, Chloe decided to create her own – and Music Memory Box was born. Started in 2011 whilst Chloe was on the Three Dimensional Design course at University… More